Sophia is a 3D quarter-view action game where players control Deckers, a former soldier on a mission to rescue his daughter.

Set in a futuristic city dominated by AI and corporate power, the game combines real-time combat with story-driven progression

Background

Design

03

Main Menu UI

The main screen was redesigned to match the updated logo and visual tone. Typography, contrast, and layout were adjusted to improve clarity and atmosphere.

Before

After

02

Logo

The logo was redesigned to better match the game’s mechanical and futuristic concept. Geometric shapes and angled details were added to give it a sharper, more distinct identity.

Before

After

01

Design System

To begin the project, I first established a design system to ensure consistency and support smooth collaboration with developers.

It included grid rules, reusable components, icon sets, and a scalable color palette.

Wireframe

04

Inventory UI

Based on the wireframe, I designed the inventory screen to clearly present player stats and item information. The layout was optimized for readability and in game usability.

After

05

Settings & Control UI

I designed the settings and control UI to help players easily understand key commands, manage equipment, and adjust skills during gameplay. The interface was structured for both quick reference and in-game readability.

After

Concept

I first analyzed the overall mood and direction of the provided concept art. With a strong mechanical and dystopian tone, the illustrations conveyed a cold, controlled atmosphere.

Based on that, I aimed to design interfaces that feel structured, minimal, and slightly rigid—while still being readable and responsive in gameplay.

A 3D quarter view action adventure game where the protagonist, Deckers,
sets out to rescue his kidnapped daughter, Sophia.

Period

Type

role

Mar. 2024 – Dec.2024

3D quarter-view action game based on immersive storytelling

Designed user flows and UI/UX prototypes

Team member

YeaJong Kang

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Frontend Developer

Hayeon Song

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Backend Developer

YeongHwan Shin

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Researcher

Eunnarae Song

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UX ∙ Product Designer

EunnaraeSong © 2025

UI/UX designer

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